
#ifndef __PLGFILE_H__
#define __PLGFILE_H__

#include "ModelLoader.h"

class CPlgFile : public CModelLoader
{
public:

	CPlgFile()
	{
	}
	
	CPlgFile(TCHAR* pFile)
	{
		m_strFile = pFile;
	}

	virtual ~CPlgFile()
	{

	}

	int LoadObject(CObj4d&		obj,		// pointer to object
					CVector4d*	pScale,		// initial scaling factors
					CVector4d*	pPos,		// initial position
					CVector4d*	pRot,		// initial rotations
					int			vertex_flags = 0);

	int LoadObject(CObj4dV2&	obj,		// pointer to object
					CVector4d*	pScale,		// initial scaling factors
					CVector4d*	pPos,		// initial position
					CVector4d*	pRot,		// initial rotations
					int			vertex_flags = 0);	

protected:
};

#endif